ビースト マン
- Rolf Reeves
- Sep 22, 2023
- 32 min read
Beast Man
John Erwin Scott McNeil Masters of the Universe, the savage right-hand man of Skeletor, he has control over many wild creatures and has brute strength.

Beast Man was one of the first seven characters to be created for the Masters of the Universe toy line by Mattel in the early 1980s, and one of the first four to be completed and released (the other three being He-Man, Man-At-Arms and Skeletor). When the character was developed by Mattel, the name of Beast Man was reused from a figure in Mattel's earlier Flash Gordon toy line.
Contents
1 History
1.1 Mini-comics (1982-1987)
1.2 DC Comics (1982)
1.3 Filmation series (1983-1987)
1.4 Live-action film (1987)
1.5 He-Man and the Masters of the Universe (2002)
1.6 Masters of the Universe Revelation
1.7 Netflix series
2.1 Beast Man (1982)
2.2 Beastman (2002)
2.3 Beast Man (MOTU Classics)
History [ ]
Mini-comics (1982-1987) [ ]
Beast Man as he appeared in the early mini comics.
Beast Man was Skeletor's closest and most loyal follower in the then quite small band of Evil Warriors. He was a ferocious man-beast who could summon most of the wild creatures of Eternia to aid in Skeletor's schemes.
DC Comics (1982) [ ]
In the stories written by Paul Kupperberg for DC Comics, Beast Man, also spelled Beastman and Beast-Man, was presented much the same way as he was in the early Mini-comics. He was very loyal to Skeletor, even offering to pummel Mer-Man, whom he considered a coward. He was also seen commanding an army of Beastmen from the same tribe as himself.
Filmation series (1983-1987) [ ]
Beast Man tries to control a Dragon.
Beast Man was the henchman most often at Skeletor's side; he had the power to telepathically control most of the beasts and animals on Eternia. While he did possess a certain cunning, his talents were often unappreciated by Skeletor, who frequently made Beast Man the main object of his wrath; frequently blaming him when a scheme failed. Beast Man resented being bossed around by Skeletor, but lacked the courage to stand up to him. Over time, he became more bumbling and comedic.
One one occasion, Beast Man was banished from Snake Mountain by Skeletor, who had grown weary of his constant failures. A bitter Beast Man, feeling useless without the power of Snake Mountain behind him, set out to prove his worth by capturing King Randor on his own and bringing him to Snake Mountain. Although he succeeded in capturing the king, when He-Man came to the rescue he was subjected to Skeletor's wrath one more time and admitted back into his ranks purely because Skeletor needed someone on which to vent his fury. Despite this, Beast Man admitted it was 'nice to be home.' <1>
Beast Man used Shadow Beasts as his primary henchmen, as they followed his orders without the need for mind control. His ability to control animals was not absolute, however. For instance, he could not control Cringer, Battle Cat, or Panthor. Beast Man was often teamed up with Trap Jaw, with the two of them occasionally striking out on their own.
Beast Man later encountered She-Ra when he assisted Skeletor in a plan to kidnap Princess Adora, calling her a 'pretty princess' as he carried her to her cell <2> . He later used his power to great effect to assist Skeletor in overthrowing the Bee People <3> .
Live-action film (1987) [ ]
Referred to as 'the Beastman', Beast Man was a savage mercenary in the employ Skeletor, who stated to be one of his finest warriors. He was inarticulate, only able to growl and snarl instead of speaking, which were sometimes translated by Karg. Beast Man and his fellow mercenaries were sent by Skeletor to locate the Cosmic Key on Earth. When they failed, Skeletor incinerated Saurod as punishment, and Beast Man threw himself at Skeletor's leg, clutching it and begging for forgiveness before a disgusted Skeletor threw him aside.
Beast Man later returned to Earth to retrieve the key with Evil Lyn, Karg and Blade. There, he savagely attacked and mauled Kevin Corrigan, and would have killed him if not for Karg's intervention. Later, Beast Man witnessed Skeletor claim the power of Grayskull, and fled with Evil Lyn and Karg when the battle turned against them <1> .
He-Man and the Masters of the Universe (2002) [ ]
Beast Man in the MV Creations Comic.
Beast Man was a savage creature from the Berserker Islands . When Keldor travelled to the islands looking to recruit him, Beast Man initially tried to kill and eat him, using his great strength to best him in combat. Keldor and Beast Man ultimately worked together, and Keldor saved Beast Man's life. Following this, Beast Man swore loyalty to Keldor and became his most devoted warrior <2> .
Beast Man accompanied Keldor in his attack on the Hall of Wisdom. When Keldor threw a vial of acid at Captain Randor, Randor deflected it back at him, grievously wounding him. Beast Man, seeing this occur, quickly intervented and saved Keldor before he could be arrested by Randor, swooping in on a Griffin and flying him to safety <4> . Beast Man remained hidden in the Dark Hemisphere for years thereafter, before Skeletor finally found a way to break through the Mystic Wall.
Beast Man had the power to control all animals except for dragons <3> . He often used Shadow Beasts, Griffins and Serpinataurs as his minions, and even managed to gain control of Man-E-Faces while he was in his beast form <5> . Beast Man frequently clashed with Evil-Lyn, who considered him 'vermin'. He maintained a bestiary in the caverns beneath Snake Mountain where he kept cages full of monsters and beasts to do his bidding.
Masters of the Universe Revelation [ ]
Beast Man, more savage than ever.
Beast Man was was seen driving a Bashasaurus into battle when Skeletor's army of Skelcons launched a large scale attack on Castle Grayskull. Following Skeletor's supposed death and magic leaving Eternia, Beast Man became much more feral, discarding his usual red armour. He swore to protect Evil-Lyn with his life and followed her everywhere she went, often keeping a fair distance and blending into the background so as not to alert anyone else to his presence <6> .
He joined Evil-Lyn when she accompanied Teela, Andra, Roboto and Orko to Subternia and Preternia and later reluctantly returned to Skeletor's side when he revealed himself <7> . He despised Skeletor, but continued in service to act as counsel to Evil-Lyn. When Evil-Lyn took the power of Grayskull for herself, she transformed him into her loyal 'Battle Dog' during her final battle with He-Man and Skeletor. He fought with Battle Cat, and was eventually knocked into the chasm surrounding Grayskull <8> .
Netflix series [ ]
In the Netflix continuity, R'Qazz was a hunter who caught wild animals and forced them to battle in his pits. Many years ago, he captured four tigers from the Tiger Tribe, including Katuna, Prowler, and Bash. When one of them refused to fight for him, R'Qazz removed the tiger's claws and began wearing them as trophies himself. He gave the tiger the mocking name Cringer. R'Qazz referred to himself in third person and acted in a very animalistic manner. <9>
R'Qazz was later recruited by Evelyn and Kronis as part of a plot to overthrow Skeletor. Skeletor then used the dark magic of havoc to transform R'Qazz into Beast Man, the Dark Master of Beasts. <10>
Toys [ ]
Beast Man (1982) [ ]
Part of the first wave of MOTU figures, Beast Man did not have any action features, other than the line's general waist-twisting action. The figure came with a string-like whip and removable armor in the form of a breastplate and two arm guards. The toy is notable for the blue markings on Beast Man, a design that was reduced to shadows under the eyes in the animated series.
Beastman (2002) [ ]
The second figure features more points of articulation, as well as an actual action feature; a button on the back causes his arm to crack up and down, as either a whipcrack or a hammer punch, depending on whether or not he is holding his whip. The weapon, included with the figure, is now thicker and made of plastic. Beastman's armor is removable, with distinctive spikes along the back.
The figure is now noticeably hunched, with the head lower down to give him a more bestial appearance.
Beast Man (MOTU Classics) [ ]
The newest figure, sculpted by the Four Horseman, is a redesign of the first figure, sharing mostly the same colors and overall design. As before, the figure comes with a whip and removable armor in the form of the classic breastplate/arm guard combo.
Like the other MOTU Classics, the toy now has full articulation at the ankles, knees, hips, waist, shoulders, elbows, wrists and neck. The overall sculpt is also far more detailed.
Beast Man's bio on his card back read as follows:
After being banished from his home in the Vine Jungle, the beast man named Raqquill Rqazz joined up with a young alchemist named Keldor™ during a skirmish in the Berserker Islands. Like others of his race, Rqazz has the ability to control beasts and monsters. He currently uses this particular talent as chief henchmen to Skeletor®, the Overlord of Evil™.
Behind the scenes [ ]
Mark Taylor's finalized B-Sheet design for Beast Man. Beast Man was included in numerous MOTU storybooks throughout the 1980s. One such range of storybooks is the Ladybird Books , which reveal he was the leader of a tribe of Beast People from the Vine Jungle. Although this background has never been mentioned in any of the more prominent MOTU incarnations (except for the DC Comics, which features the 'Beastmen'), it is generally a popular concept amongst fans that he hails from a jungle tribe.
In the German audio-book series a character biography was given in the episode ' Nacht über Castle Grayskull ' (Night over Castle Grayskull). It is said that Beast Man was once an intelligent scientist. He found a powerful magic plate and changed it so that Skeletor could not use it any more. For that Skeletor tortured him and gave him a toxin to destroy his intelligence. This made Beast Man Skeletor's loyal, yet stupid, servant and slave.
Beast Man's background was never mentioned in the Filmation cartoon, although the series bible featured a surprising origin for him; explaining he was a thuggish human from Earth called Biff Beastman who owned a farmyard, on which he constantly abused the animals. He was recruited as chief technician on the spacecraft piloted by Marlena Glenn, which crash-landed on Eternia, but he wound up on Skeletor's home world of Infinita, where he was mutated into Beast Man and recruited by Skeletor. <11> This origin story appears in a storybook entitled ' References [ ]
↑ 1.01.1Prince Adam No More
↑ 2.02.1Reunions
↑ 3.03.1Assault on the Hive
↑The Beginning Part 1
↑The Monster Within
↑The Most Dangerous Man in Eternia
↑The Forge at the Forest of Forever
↑Comes with Everything You See Here
↑He-Man, the Hunted
↑Cry Havoc, Part 1
↑Masters of the Universe Bible
Beast Man
A Beast Man (or woman, or what have you) is a humanoid character with traits reminiscent of an animal. They might have claws (even on their toes), fangs, either heavy hair or actual fur, possibly horns or even scales, and their eyes will usually be structurally different or yellow. If you want to be fancy, the technical term is Zoomorphism.
Usually, beastfolk behave more or less like humans, or at least such as to fit in amongst the overall assortment of intelligent races in the setting, but similar to how the Funny Animal might have a Furry Reminder, the 'beastman' might have 'My Instincts Are Showing' moments from time to time. If they have super powers, these will usually include Super-Senses, Super-Strength, Wall Jump, Running on All Fours and an enhanced immune system coupled with a Healing Factor, the specifics depending on which animal the Beast Man is reminiscent of.
If this isn't the character's default, natural form, it can result from a Werebeast using a Partial Transformation, Shapeshifting, or gene-splicing/magical transformations.
Since there can be confusion between this trope and Funny Animal, ask yourself this question: Are they considered to be a cat/dog/lizard or are they considered to be a distinct species in their own right? If the former, then it's likely Funny Animal, if the latter, it's likely this trope. For a more detailed analysis, refer to the analysis page.
Note that despite the Japanese term kemono literally translating to 'beast', kemono does not automatically go under here — kemono has a variety of definitons due to Language Drift, one of which includes the humanoid bodied anthropomorphic animal. On the other hand, the Japanese term jyūjin (獣人) does translate directly to this trope, and a character called a jyūjin would go under here.
Also note that this is a character trope, meaning that the character isn't supposed to be a human + animal features In-Universe. For that, see Animorphism or Half-Human Hybrid.
This is a sub-trope of Monstrous Humanoid. Related to Humanoid Abomination, Half-Human Hybrid and Little Bit Beastly. Plant Person would be the equivalent trope for characters whose nonhuman traits are derived more from flora than fauna.
Compare Animorphism and Our Werebeasts Are Different for humans who transform into animals, and Kaiju, equally beastly creatures that aren't quite human-shaped and possibly wander around Eldritch Abomination levels. See also Hu Mons, Mons who are not human but have human-like traits and anatomy.
Sub-tropes:
Bat People
Bird People
Cat Folk
Cthulhumanoid
Draconic Humanoid
Fauns and Satyrs
Fish People
Fox Folk
Frog Men
Hu Mons
Insectoid Aliens
Intelligent Gerbil
Lizard Folk
Our Centaurs Are Different
Our Minotaurs Are Different
Pig Man
Rat Men
Scorpion People
Shark Man
Snake People
Spider People
This Index Has Horns
Ursine Aliens
Wolf Man
Examples:
The Bakuten Shoot Beyblade franchise features a Chinese Little Bit Beastly clan known as the Bái Hǔ Zú. Members of the clan possess feline eyes, fangs, hints of animalistic behavior, and enhanced physical abilities. Main character Rei Kon is a member of this clan.
In BNA: Brand New Animal, beastmen are treated as their own separate species, have animal based powers, and can shapeshift into a human form. That said, most of them tend default to their human form. Michiru, initially a human, is one of the few exceptions, due to not knowing how to change back.
The Boy and the Beast: One of the main characters is a bear example and lives in a world with other Beastmen as well.
Brave Story: About half of the population of Vision, most notably the lizard merchant and cat girl (but not a Cat Girl) Meeia.
Franken Fran's Gavrill is a 'transformer', a person with a sectioned body and complete control over its shape, is capable of turning into giant wolf-like beast with two rows of teeth. She also possesses Super-Senses and acts the part, being the vicious leader of a gang of murderous outlaws.
Fullmetal Alchemist: As the series carries on, the Chimaera stop being Mix-and-Match Critters and end up becoming more like these, by the end of the series we have a gorilla, a hog/porcupine mix, a frog or toad. thing, and a lion. Additionally, the first human-based chimeras introduced were people (special forces soldiers in the 2003 anime) who were combined with a dog, a bull, a snake, a lizard, and a crocodile, respectively.
In Ginga Sengoku Gunyuuden Rai, lots of alien characters look like humanoid lions or tigers. The older they are, the beastlier they look (the opposite of Adults Are More Anthropomorphic). The younger characters are more of a Little Bit Beastly type, probably to make them more appealing, especially the ladies.
In the world of My Hero Academia there are many characters whose Quirks give them the powers and characteristics of an animal. Some Quirks permanently alter the users appearance and can't be turned off, while other Quirks allow the user to willingly transform but only for a limited time.
Naruto:
Kiba of the Inuzuka Clan is sort of like this, and he uses it to full advantage in his fighting style.
Hoshigake Kisame, an antagonist from the same series, is a more literal Beast Man, with distinct sharklike features and an attitude to match.
Tony Tony Chopper's 'human' and Monster forms. Despite eating the Human-Human fruit, Chopper is more 'beast' than 'man' in all of his forms.
Most Zoan's man-beast forms have this appearance.
The Mink Tribe, a new species introduced in the New World, are all beast-people of varying species. Pekoms from the Big Mom crew is later revealed to be a Mink as well, who resembles a lion-man, but due to his Zoan powers, he can also turn into a 'lion-man'-turtle.
Future Card Buddyfight has Ziun, the first of the Omni Lords in the second season, as the most prominent example. He's based on a Chinese guardian lion . Being based on a card game, the show features monsters from all over the Sliding Scale of Anthropomorphism.
Cardfight!! Vanguard: The Warbeast race are not beasts of war but are instead this with varying degrees of Zoomorphism.
Magic: The Gathering: There is a recurring pattern of humanoid animals appearing as in-universe sapient species, often with important roles in their respective settings. They are usually marked by not having dedicated creature types and being listed as part of their non-humanoid counterparts' types — for instance, the leonin Cat Folk are classified in their cards as 'cats' rather than 'leonin', unlike humans or elves who have dedicated 'human' and 'elf' creature types. Generally, they way each type is characterized derives from the nature and stereotypes of their associated animal.
The rhoxes are hulking, humanoid rhinoceri especially prominent in the Alaran shard of Bant, where they are best known for being stalwart and powerful knights and warriors. After the Conflux and the merging of the shards, some of them joined the barbarians of the Red shard of Jund.
The loxodons are humanoid elephants found on several planes, most notably Mirrodin, Ravnica and Tarkir, and aligned with White and Green, the colors of order and tradition. They are known for being extremely strict, fastidious and zealous in everything they do: the Mirran loxodons in particular were known to be some of the strictest and most unimaginative religious zealots on the plane (at least before they were nearly wiped out by the Phyrexian invasion).
Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded. — 'Loxodon Stalwart '
The loxodons of Tarkir are quite unlike the other planes' elephant-folk: they resemble mammoths instead of African elephants, and are mountain-dwelling barbarians and survivalists instead of lawkeepers and religious zealots.
The ainok are humanoid hounds from the plane of Tarkir. They are divided into two breeds: the jackal-like ainok of the Abzan Houses are desert nomads experienced in sand magic, while the ainok of the Temur mountains, which resemble Tibetan mastiffs, are rugged survivalists known for their immense loyalty to their clans and their tendency to descend into berserker rages during combat.
Amonkhet is home to the khenra, black-furred humanoid jackals visually inspired by Anubis.
Besides these, there are several kinds representing types of Beast Man that go on their own pages, such as the viashino Lizard Folk (notable for being one of the few kinds to get their own creature type), various types of Cat Folk (more or less all the same thing, but they go by different names — cat warriors, nishoba, leonin, nacatl — on different planes), the nezumi Rat Men, the naga Snake People (who also get their own creature type) and the aven Bird People.
Marvel Comics:
The New Men are animals evolved by the High Evolutionary into intelligent humanoids. The Ani-Men are humans mutated into humanoid animals.
Spider-Man: Every few years, Spider-man winds up more spider than man. He always gets better. His enemies the Lizard (usually animalistic) and the Jackal (usually a Mad Scientist) definitely qualify.
X-Men: Beast has the requisite appearance, and people expect him to be beastly when meeting him, but is an extraordinarily intelligent, polite, cultured soul. He originally was a more or less normal-looking note (insofar as it's possible to tell given the artist — Jack Kirby may have been a genius, but his faces tend to fall firmly in Uncanny Valley territory) muscular stocky guy with enormous hands and feet. He still got much the same reaction, though, because people didn't expect a guy with gorilla hands to be sensitive and well-educated.
Wolverine and, more so, his old enemy Sabretooth. Wolverine didn't start out this way, but fell into it as writers delved into his character. Then Sabretooth was introduced, and he was deliberately turned into this (from a non-powered Serial Killer with fake claws in Power Man and Iron Fist) to act as an Evil Counterpart to Wolverine.
In Morbius (2019), the Melter turns his henchmen into various beast people (bird, rat, cockroach, rabbit, grasshopper, etc.) against their will to pressure them into doing his bidding.
Batman:
Supervillainess Orca is a mix between a whale and a woman. She has a large, muscular, and imposing frame, as well as the largest chest of any female in Batman's rogues' gallery.
Batman's recurring foe Killer Croc falls into this quite often, but can get quite silly considering his official origin is a 'skin condition', which doesn't really explain why some versions of him have a tail. Hand Waved by having Hush infect him with a virus that speeds up his 'devolution', causing him to develop more bestial traits.
Wonder Woman (1942): Circe's 'Beast Men' are human men turned into animalistic monsters who have lost their sense of self and mindlessly serve her. Most of them retain a humanoid form, or at least humanoid traits, in their transformed state.
Wonder Woman (1987): The Lansinarians are near-immortal, animalistic humanoids who live beneath the earth and appear briefly as a way for Diana to get her advanced invisible aircraft in a continuity where the Amazons' tech level has been drastically reduced.
Wonder Woman (Rebirth): Cheetah's appearance has changed dramatically from prior depictions of 'human with fur and a tail' to looking like an actual humanoid cheetah, complete with more feline facial features. She's also slowly losing her humanity the longer she's stuck in that form. (The only other time she had a similar appearance she'd lost her humanity after being transformed by the White Magician into his incredibly powerful but mindless henchman in the Post-Crisis continuity.)
Daniel of the Crossbreed is a lion man.
Ragged Tom and the Raggamuffins are a gang of cat-people who rob wayward travelers at night.
Team Carnivore is composed of five men and women who have animal characteristics (a snake, bear, lion, wolf, and hawk).
Stormhawk is a human with the head, wings, and clawed feet of a hawk.
G-Dog is half-man, half-Corgi.
The Eastern European Beast-Men, whose prince is Natalie and Nick Furst's biological father.
The evil god Jabaja has Mooks that are half-human, half-puma.
Sasha Furst of the First Family is a humanoid wolf.
Popinjay is a criminal with the head of a bird.
Always Having Juice: Gaia Mercury is a monstrous blue woman who hides most of her body under bandages, with Fog Feet and enormous, furry hands.
Many types appear in The Night Unfurls.
The Mordatella Brothers are twin pigmen.
In a case of Exactly What It Says on the Tin, halflings look like 'adorable, tiny petting zoo people'.
The wild tribes, known as Wild Ones, are part-beast unlike the halflings above. These beast kin bear cat-like ears and claws, dressed in furs to keep out the cold.
The mutants that appear in Chapters 21-22 are synthetic Insectoid Aliens.
Grishom summons two minotaurs to fight Kyril offscreen.
Beauty and the Beast: The Beast. He's sometimes less like this trope in different adaptations. It's notable as one of the few versions where he's more beast than man, in both appearance and temperament, and doesn't resemble any animal in particular — he's typically a generalized beast with a heavy frame, thick brown fur, a pronounced muzzle, claws, tusks and horns.
The Missing Link: The 'No-Men' are an all-female species of feral cat-women that use their sex appeal to distract their prey (and yes, it doeswork across species).
My Little Pony: The Movie (2017): The desert lands south of Equestria are home to a variety of humanoid animals, in contrast to the Civilized Animals in the show's main setting. These include the only barely humanoid Rat Men, Fish People and Lizard Folk of Klugetown, Capper the bipedal cat and the Sky Pirate Captain Celaeno and her crew of humanoid parrots.
The Private Eyes: Don Knotts and Tim Conway vs. The Wookalar!◊
Spaceballs: Barf, Lone Starr's sidekick, is a mog — half man, half dog. Apparently, he's his own best friend.
X-Men Film Series:
Wolverine. Though not as exaggerated as Sabretooth.
Hank McCoy/Beast, as in the comics.
Victor Creed in X-Men Origins: Wolverine has claw-like fingernails, fangs instead of canines, and by X-Men he's basically an animal.
Cerberon:
Sascia is a young hackal, essentially a humanoid hyena. Most people consider hackals an Always Chaotic EvilProud Warrior Race, but the ones encountered in the book range from civilized Beast Men to savage ones, depending on their tribe, clan, and individual disposition.
Junapur is a big, imposing and strong beast woman with (four) large breasts.
Jena is a mule half, just as big, strong and intimidating as Junapur, but not as nice, and without such remarkable cleavage. She introduces herself to Thedrik with a punch in the face.
'Not to go on all-fours; that is the Law. Are we not Men?' 'Not to suck up Drink; that is the Law. Are we not Men?' 'Not to eat Fish or Flesh; that is the Law. Are we not Men?' 'Not to claw the Bark of Trees; that is the Law. Are we not Men?' 'Not to chase other Men; that is the Law. Are we not Men?'
The Big Bad has the Trollocs, a breed of humans bred to be closer to animals, with hawk's heads, goat's heads and whatever you can think of.
Perrin is a rather good example as well, as his status as a Wolfbrother means he constantly struggles to stop his wolf side overwhelming his human side.
'Conan', he whispered, 'it was no man that stood before me! In body and posture it was not unlike a man, but from the scarlet hood of the priest grinned a face of madness and nightmare! It was covered with black hair, from which small pig-like eyes glared redly; its nose was flat, with great flaring nostrils; its loose lips writhed back, disclosing huge yellow fangs, like the teeth of a dog. The hands that hung from the scarlet sleeves were misshapen and likewise covered with black hair. All this I saw in one glance, and then I was overcome with horror; my senses left me and I swooned.' 'What then?' muttered the Cimmerian uneasily. 'I recovered consciousness only a short time ago; the monster must have thrown me into these pits. Conan, I have suspected that Nabonidus was not wholly human! He is a demon — a were-thing! By day he moves among humanity in the guise of men, and by night he takes on his true aspect.'
Dark Angel: There are a whole buttload of these in the second season, but the most notable example is probably Joshua.
Beauty and the Beast (1987), the 1980s drama where Ron Perlman is obviously the leonine Beast Man and Linda Hamilton is the Beauty.
Beauty and the Beast (2012) introduces a female beast. Unlike others on this show, however, she was actually born as a beast, rather than genetically engineered in a laboratory.
Star Trek: From their 1979 makeover onwards, the Klingons have been a melange of animal traits on a human frame: bear, wolf/wild dog, warthog.
The Muppet Show: The wild, hairy drummer Animal. Nobody knows exactly what he is, and, as his puppeteer Frank Oz says, he goes out at night and nobody knows where (or wants to ask).
A great many villains (with a bunch of heroic examples) in toku, in particular Kamen Rider, Super Sentai (Power Rangers) and Metal Heroes.
Classical Mythology gave us a few old-school examples. A few of these were products of bestiality, including centaurs in some versions and the minotaur in all examples. But other examples appear to naturally bear animal features without any hybridisation, including Fauns and Satyrs. Even going beyond the expected centaur and minotaur examples, at least one text discussing far off lands mention people breeding with all manner of beasts to produce half-human, half-beast beings.
In Hindu Mythology, Narasimha ('Man-lion') was an avatar of Vishnu with the body of a man and the head and claws of a lion. He incarnated to defeat the demon Hiranyakashipu, who had the divine grace that he would be killed by neither human nor animal — thus, he was killed by one who was literally neither human nor animal.
Jemjammer: Several of these appear as the party travels through space, though the most notable Mr. Herst, the hippo-headed Giff and first mate.
Batista : Even though he's fully human-looking and arguably even attractive, Dave Bautista is regularly referred to as 'the Animal', implying that he is basically this (in the Kayfabe imagination, at least). Being well over 6 feet tall, weighing nearly 300 pounds, and having a surname that's almost an anagram of 'beast' all certainly help.
In The Gamer's Alliance, the Beastmaster (aka Maiyr Korath) looks beastly due to a magical transformation which turned him from elf into a beast, and he has the ability to mutate and command various beasts of the forest with his chaotic magic. He puts his skill to good use when he sends his beastly minions to openly attack the elven capital Sanae during the Great War.
Chaotic: Many Overworlders are beast people, mostly of the mammalian and avian variety, that are various levels of anthropomorphic. The Danian tribe is entirely made out of insect people, the Mipedians are Lizard Folk, and there are a few bestial creatures scattered throughout the Underworld.
Dragon Dice has the Feral — a race of beasts granted sentience and enough anthropomorphic traits/intelligence to use tools and fight in the name of Mother Nature.
Dungeons & Dragons:
'Beastmen' or 'beastfolk', by that name, are a race in Mystara and Greyhawk.
Mystaran beastmen, which call themselves grruuk, are a very physically variable but generally bestial race prone to dramatic mutations. They're mostly extinct, as they gradually stabilized into a number of distinct races such as goblinoids, orcs, ogres and trolls, but large relic populations survive in the Hollow World where they were brought by the Immortals to preserve them.
Oerthian beastmen are stone-age forest-dwellers who resemble ape-people with pointed ears. They have green outer fur and black inner fur, and can selectively raise and lower their inner fur to create changing patterns of stripes and spots, which they use for both camouflage and communication.
The most prominent example of this are the Broken Ones, the results (and offspring of the results) of experiments by Darklord Frantisek Markov.
Calibans are humans mutated by curses into various monstrous forms. While they usually look like hideously misshapen humans, many fuse human forms with animal characteristics such as coarse hair, animal heads, claws or tusks. For instance, one supplement features a caliban born with the head of a tiger who was abandoned in the forest of a Japanese-style domain and found and raised bykami animal-spirits. Fans expanded the race with the 'Bestial' subrace, who always have specifically animalistic mutations.
Beastmen, in this case the half-human, half-animal offspring of Lunars. Oh, and they're produced the old-fashioned way. Yeah.
Beastmen can in fact be produced by any union between humans and animals, so long as they take place in the Wyld (as well as some people who started out normal and acquired animal mutations, also through Wyld exposure more often than not).
From a metaphysical point of view, Beastmen technically count as human, as they have two-part souls and can Exalt.
Warhammer: Beastmen are a playable army, carrying over into Warhammer: Age of Sigmar. They're human/animal mutants created by the warping influence of Chaos and look like humanoids with animal heads, hooves, tails and other animal parts. Most resemble monstrous Fauns and Satyrs, but their often sport additional mutations and animalistic traits — some have the heads of cattle, horses, hounds or other beasts, some have antlers or serrated blades instead of horns, and others sport additional mutations such as eye stalks, pincers or wings. They're also all horrible, evil monsters and fully devoted to Chaos, and hate anything related to humanity and organized civilization with a fervent passion. Unusually for creatures of Chaos, they have a strict hierarchy based on what animals they resemble. Beastmen with the heads and hooves of ungulates, called Gors, form the 'upper class', with the large and ferocious Bestigors at the top. Gors are further divided in sheep- or goat-based Caprigors and bovine Bovigors. Those with similar mutations but just resembling horned and hooved humans, called Ungors, are below them. They themselves are ranked based on their horns: the bigger the better. Hornless Beastmen, called Brays, are at the very bottom and serve as slaves and cannon fodder, and can resemble any animal under the sun. There are also other creatures, such as the colossal minotaurs, the bat-winged harpies and the centigors, that are technically breeds of Beastmen and often go to war alongside them, but that mostly have their own 'societies', such as they are, separate from the rest of Beast-kind. There is mention as far as the 6th edition sourcebook of Beastmen with the features of other animals, such as felines, apes or lizards, living in other parts of the world, but these are dropped by the time of the 7th edition armybook.
In Warhammer 40,000 Beastmen are considered a stable but extremely varied type of Abhuman also known as Homo Sapiens Variatus. Many of them are loyal to the Imperium and are inducted into the Imperial Guard as cannon fodder but, given the setting, there are a lot of them who swear their loyalty to Chaos instead. They disappeared from canon in the 3rd Edition of the game when they decided to move away from the Warhammer Fantasy in space theme before being mentioned again in the 6th Edition rulebook. In-universe, they're supposed to have been nearly driven to extinction in the Imperium proper due to being regarded as Chaos-tainted due to their appearance. Although many survive in the Imperium still, many more fled to the Eye of Terror and now serve Chaos.
In Necromunda, Gor Half-horn is a Bounty Hunter of the Homo sapiens variatusbreed of abhumans. The fact that Gor has been given an official Imperial Sanction despite the discrimination his species typically suffers from has led to many wild rumours. The first hired gun to be released for the 3rd Edition of the Gaiden Game, Gor is also notable for being the first Imperial Beastman model to be produced since the 1st Edition of the core Warhammer 40,000 game.
The mongrelmen are a race descended from survivors of the ancient Azlanti empire who fled underground to escape their empire�s destruction. They are able to breed with any other species of humanoid (a fairly diverse category in-game) and inherit their traits, meaning that any given mongrelman can have a wide range of disparate body parts — tusks, vertebrate or arthropod claws, feet or paws or hooves, scales or fur or bare skin, elf ears, a tail, horns or antlers, antennae, vertebrate or compound eyes, etcetera — all on the same body, with the end result usually being a fairly chaotic take on this trope.
The adlets, creatures originally from Inuit Mythology, resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil — they're Chaotic Neutral as a rule — they're a very aggressive and barbaric race, and regularly come in conflict with other races and cultures who attempt to settle their frozen homelands. They also have no taboo against cannibalism and often eat their dead, which hasn't helped their public view among other species very much.
Skaprauns are tribal, mountain-dwelling fey resembling humans with the heads and hooves of mountain goats. The overall effect is very satyr-like.
Birelus are native outsiders — spiritual entities who live in the mortal world rather than in another plane of existence — resembling heavily hunchbacked humans with shaggy hair down their backs, the legs and antlers of deer and apelike arms that reach to the ground. They are protectors of nature and shun anything to do with civilization, up to and including basic agriculture.
Beast Men are a collection of species unified by combining the features of animals with those of humans. There are multiple breeds, including centaurs, fauns, minotaurs and manticores, and not all are sapient. Not all human/animal chimeras are Beast Men, however — they seem to require some tie to natural forces, and true Beast Men always recognize each other as such and are natural allies.
Broo are not Beast Men, but tend to resemble them due to reproducing by impregnating whatever animals are common in an area to produce more broo. As such, most resemble humanoid versions of whatever creatures are common in their ranges, usually hardy herbivores such as antelope, deer or wild goats or livestock such as sheep or cattle. One based on larger herbivores such as bison or rhinoceri are rarer by not unheard of, and while carnivore-based broo are possible they're quite rare due to the rarity of large predators and the difficult of impregnating them. One hermit of the Elder Wilds claimed to have seen an allosaur broo, but this horror was never confirmed.
Vampire: The Masquerade and Vampire: The Requiem:
The Gangrel. They have a clan-specific Discipline that allows them to grow claws and turn into beasts. They're short-tempered and feral, and in Masquerade, they start taking on animalistic features whenever they go into Frenzy. In one of Requiem's Sourcebooks, Shadows of Mexico, there's a Gangrel Bloodline called the Dead Wolves, who have some werewolf-related powers and can transform into a hairy, ferocious and literal Wolf Man. Considering that they can only use this power when they are 'riding the wave' the savage part is quite intense.
Members of the Nosferatu clan from Vampire: The Masquerade often embody this trope as well. They are the vampires who become monstrously deformed during their transformation. While the deformity can be of any sort (anything from a merely off-putting aura to a virtual Quasimodo appearance to a traditional Count Orlok look), Nosferatu often suffer from fur, claws, bestial teeth, scaly skin, pointed ears, maned hair, an animal stench, reptilian eyes, or some other outwardly animal trait.
The third series of Penny's Box Blind Bag Collectables series, 'School of Fancies: School Haunting' has the six characters (seven with the hard to find hidden doll) based on various animals that are more like beast men than the prior series; they have pawed hands, muzzled faces, and poseable tails. The animals are a panda, tiger, deer, bunny (which plays on the Moon Rabbit theme by having her be a dreamy airhead), dog, snow leopard, and hidden fish ghost .
All Alone With Mannie: Mannie is an Ax-Crazy anthropomorphic mouse girl.
Anamnesis has the appropriately named beast men.
Another Eden has Beast Men has a race in the Present Era that is in conflict with humans. Despite the title, they don't actually have that many beast-like traits, mostly looking like blue/azure-skinned, horned, pointy-eared humans.
BUCK: Saturday Morning Cartoon Apocalypse: The world the game is set in is populated by anthropomorphic animal people.
Felicia from Darkstalkers, in some of her earlier appearances, had had muscles, and her claws and fangs and general posture were much more 'fearsome feral cat-monster' than 'cute catgirl.'
The Fermi Paradox: One of the sapient alien species' that can potentially evolve in the galaxy is an extremely furry, pig-like race of humanoids known as the Kular.
Spark the Battle Dog: Spark is an anthropomorphic dog who has to protect Thomas from zombies and mutants.
Then there's Roxy, Spark's contact.
Moogles, appearing first in Final Fantasy III and then every game from V onwards, are generally a gentle, small, and comical race as befitting their mole / bat inspiration as opposed to most examples of this trope.
Final Fantasy V has the werewolves of Quelb, who aren't very bestial besides appearance.
Final Fantasy VI has Umaro, a Yeti.
Final Fantasy IX has Freya and her rather cultured race. There's also the bizarre, food-obsessed, frog-like Qu.
Kihmari and other Ronso from Final Fantasy X and Final Fantasy X-2 are probably the race that plays this trope the straightest in the whole series.
Final Fantasy XI has the Galka and Mithra PC races, but also sports a large number of evil enemy beastmen races including fairly beastial Orcs, Bugbears, and Trolls.
Final Fantasy XII and other Ivalice games have a number of beast men races including the ill-tempered Lizard Folk Bangaa, the Orc-like Seeq, and the crustacean-like territorial Urutan-Yensa. The leonineearthEsper Hashmal is also an example, representing Leo in the Espers' Western Zodiac theme. Beastmen that play agsinst type include the wise and sagacious Nu Mou and the peaceful, plains-dwelling Garif.
Final Fantasy XIV as an online game like FFXI, has a few beastmen enemy races like the Kobolds and the Ixal. The game would later add the Hrothgar, a group of male only beast men resembling big cats, similar to the Ronso, as a playable race.
First, there are the underground animal races, based on various subterranean animals. They live in small camps Beneath the Earth, and may or may not be hostile to your dwarves: if they are, expect a greeting of poisoned spears and blow darts.
Secondly, there is the surface-dwelling kind. These serve as one of the two variants of normal animals found living in Savage biomes alongside giant animals, and a variant exists for nearly every animal species in the game. Unlike their subterranean kin, they do not form civilizations, use tools or wear clothing, and are essentially humanoid animals. However, they can be adopted by an aboveground civilization (usually elves), at which point they will start behaving like that civilization�s other members.
One type of animal people, bat men, exist both aboveground and in the cavern layers, with their behavior based on where they spawned — surface-dwelling bat men are mindless animals, while the cavern-dwelling ones live in tribes.
The playable races include the Argonians and Khajiit, Lizard Folk and Cat Folk respectively. To note:
The Argonians are native to the swamps of Black Marsh (which they call Argonia), where they worship sentient and ancient trees known as the Hist. The Argonians face perhaps the most Fantastic Racism out of any race in Tamriel, owing in large part to the Reptiles Are Abhorrent beliefs of the other races, as well as their strange beliefs and practices which cause them to come across as Cloud Cuckoolanders to non-Argonians. (For example, their language, 'Jel', has no past or future tense verbs. Thus they tend to 'live in the now' much more than any other race.)
The Khajiit are native to the deserts of Elsweyr. There are 17 known sub-breeds of Khajiit, with the sub-breed determined by the phases of the moons under which the Khajiit was born. The appearance of the sub-breeds can vary wildly, ranging from house-cats through various humanoid forms to quadrupeds large enough to be ridden as Beasts Of Battle. Culturally, the Khajiit (with their cross-continent merchant caravans, propensity for stealth, and being the frequent victims of Fantastic Racism) draw heavily from the Roma. Their language, Ta'agra, has no word for 'rules', which can obviously lead to issues in the lands of other cultures where the Khajiit's actions may be interpreted as 'theft.' Finally, as a race, the Khajiit are highly susceptible to Moon Sugar addiction. (As well as its more potent derivative, Skooma.)
Most of the Humanoid races seen in Azeroth and Draenor visually resemble an animal crossed with a human, elf, or hunch-backed dwarf: Kobolds are rats, Gnolls are hyenas, Furbolgs are bears, Quilboar are pigs, Tuskarr are walruses, Wolvar are wolverines, Pandaren are pandas, Hozen are monkeys, Virmen are rabbits, Moonkin are mostly owls, Makrura are lobsters, Eredar/Draenei are goatish, Saurok resemble lizards, the list goes on.
Justified in the case of Satyrs, Naga, Fal'dorei, and Worgen. Originally, all four of these races were originally elves were transformed through various means: Satyrs were crossed with goats by the Legion, Naga were crossed with sea snakes and eels by the Old Gods, Fal'dorei were fused with spiders by the failing Arcan'dor of Falanaar, and Worgen were created by failed attempts to master the druidic Pack Form. Playable Worgen are Gilnean humans transformed by descendants of the original Druids of the Scythe.
Interestingly, while races on Draenor such as the Saberon or Arakkoa share cat and bird elements with the Tol'vir and Harpies of Azeroth, respectively, they have no relation with one another.
The Tauren and Taunka are offshoots of the Yaungol race. All three resemble bovids, with the Yaungol resembling yaks, the Taunka resembling bison, and the Tauren resembling cattle. Highmountain Tauren, however, are given moose antlers.
Murlocs are somewhere between fish, frogs and pygmy humans with sharp teeth. Their offshoots include the Gorlocs and Jinyu, the latter of which drop the frog motifs in favor of appearing as koi fish.
The Qiraji, Nerubians, and Mantid all share insectoid or arachnid features, with most of their species not even qualifying as Humanoids; they share a common ancestor in the Aqir, which were crafted by the Old Gods to act as footsoldiers. Qiraji largely resemble beetles, Nerubians are generally more spider-like, while Mantid take cues from the praying mantis.
Keepers of the Grove and Dryads are the respective male and female offspring of Cenarius, who himself bears the image of a night elf crossed with a deer. Centaurs are the offspring of a Keeper and an earth elemental. Furthermore, there are the Magnataur, who appear to be men crossed with mammoths.
It's unclear what Grummles and Goren are supposed to be. Goren have shells and can ball-up like armadillos, but their faces and egg-laying habits make them more reptilian. Grummles, meanwhile, are clearly crossbred with some type of domestic mammal, but only half their faces are exposed and their short snouts make it difficult to tell if they're more cat- or dog-like.
This is to say nothing of races hybridized with mythical creatures, such as Dragonspawn, Mogu * Based off of shíshī lions or 'foo dogs' or Flamewakers.
Battle for Azeroth also adds the Vulpera (Goblin-sized foxes), Tortollan (Tuskarr-sized tortoises), and Sethraki (inversions of the Naga, who are cobras from the neck up).
Minotaur Hotel: But of course! Asterion is explicitly half-human, while the other mythicals act very much human, using charms to blend into human society. Not having a charm can raise issues towards a mythical living in human society, as Storm, unfortunately, learns firsthand.
Aurora (2019): Ferin, the descendants of people cursed by an extremely well-traveled wizard a thousand years back, who was seemingly obsessed with turning people he disliked into humanoid/animal hybrids. The earliest people to be cursed, and consequently their descendants, transform either randomly or at will between fully humanoid and fully animalistic shapes, making them more like were-creatures than anything, but later ferin were permanently turned into forms that hybridize human and animal traits. Ferin are deeply feared and distrusted in society, and while ones based on more docile prey animals can find some form of acceptance in society, 'predator ferin' are often forced to live alone deep within the wilderness.
Champions of Far'aus has Ursarers, Goateeps, and Boarben living alongside humans and other fantasy races.
Chrysalis: Yvonne, who is more like a Beast Old Lady.
The Dragon Doctors: There's a number of furry animal-like people, all of which are referred to as 'beastmen', whether they look like a cat or a humanoid bug.
In Dragon Mango, some attacked the farm that Mango defended. Then they returned for revenge .
El Goonish Shive: Grace and her brothers, as a cadre of part-human-part-animal-part-alien chimeras.
Dan's Author Avatar is never seen in human form, instead appearing as an anhropomorphic squirrel creature of varying gender.
Blue Core: Much of the population of this RPG Mechanics 'Verse is some form of this.
Orion's Arm has many, many rianth/splice/provolve/tweak/neogen/etc. clades that fit this trope. They run the gamut of all associated tropes, depending on the clade, subculture and personal attitude of the individual you're dealing with.
The Rake: A furless dog-man. creature. designed to land smack in the middle of the Uncanny Valley. Oh, and he's started showing up in Everyman HYBRID. As if The Slender Man wasn't enough for those guys to worry about!
The Tails Series has anthros, a race of sapient bipedal animals who all talk, dress, walk, and interact the same way human beings do.
He-Man and the Masters of the Universe (1983): Beast-Man, Skeletor's most loyal and incompetent minion. He's not based on any particular species, and looks more or less like an orc covered in shaggy fur.
Teen Titans (2003): Beast Boy, who has animorphicShapeshifting. He has Cute Little Fangs, Pointy Ears, the messiest room in the T-Tower, and he can speak to animals (when he has transformed into that kind of animal). After accidentally turning into a huge werebeast in one episode, he suggested that he be called Beast Man, but Raven told him to be serious.
ThunderCats (1985) has two prime examples: the felinoid, generally heroic Thunderians, and their more varied but decidedly less ethical arch-enemies, the Mutants of Plun-Darr.
In ThunderCats (2011), the title Cats and Big Bad Mumm-Ra are the most Humanoid Aliens of Third Earth's Animals.
Flash Gordon (1979): The shaggy, cave-dwelling Beast Men. Dr. Zarkov theorized that Ming was deliberately keeping their civilization from advancing just because he enjoyed having a tribe of savages who would worship him.
Batman Beyond: 'Splicers' involves the genesplicing arm of this trope (oddly enough as a popular fad among teens), ranging from Animal Eyes and noticeable horns, scales, fangs all the way to a humanoid chimera and repulsive mass of mixed-up flesh.
Steven Universe:
The Gem Fusion Sugilite (formed when Garnet and Amethyst fuse) is a huge and muscular purple-skinned beastess with fangs, four arms and five eyes. She's articulate enough, but incredibly short-tempered, violent and uncontrollable, to the point that she refuses to break apart into Garnet and Amethyst again.
Alexandrite is visually a mess, with a clashing color scheme, six arms, two faces, and barely enough focus to hold herself together for more than an hour or so. If she couldn't speak coherently, she'd basically be a kaiju!
The episode 'Jakovasaurs' has strange anthropomorphic duck-like creatures.
In one episode, evil fashion designer Helga Von Gugen turned a boatload of people into her 'furlings' so she can kill them and make them into coats. She already did it to her lawyer.
In the second episode of season 3, a four-armed ringleader turned the people into 'feaks' to perform in his traveling carnival.
In the second episode of season 6, a vet tried to turn every human on Earth into cat people.
Wallops, a species of rhino-people with Super-Strength that hail from Terra Wallop. Though they mostly live like other Atmosians, they're traditionalist to the point of taking things like running family businesses absurdly seriously. They are also massive Blood Knights, always looking for an excuse to start a brawl. They're largely considered the Dumb Muscle of Atmos, with Junko being one of the smarter ones.
Raptors, humanoid Raptor/Lizard people, led by Repton. They are mainly Cyclonia's brute force muscle, but often are capable of doing all manner of evil when left to their own devices.
Blizzarians, a species of Rabbit Folk who love the snow, speak with Canadian accents, have a passion for sports, and are altogether fun people with good hearts, who won't hesitate to step up to combat evil.



Comments