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インフェルノ ドラゴン

  • Writer: Rolf Reeves
    Rolf Reeves
  • Sep 22, 2023
  • 7 min read

インフェルノ ドラゴン

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Card stats Level Hitpoints HP Damage Dmg 9 1070 30 10 1177 33 11 1294 36 12 1423 39 13 1562 43 14 1712 48 15 (Mirrored) (Mirr.) 1883 52

Inferno Dragon damage is more complicated. Coming soon.

Not killed by

Expert area

Properties and roles of Inferno Dragon

Counters to Inferno Dragon 68/109

Cards that counter Inferno Dragon fully or partially. Cards that are effective in stopping Inferno Dragon or help mitigate the damage. Dimmed card = less effective, but still a counter.

Counters to attacking Inferno Dragon 41/109

Counters to defending Inferno Dragon 27/109

Inferno Dragon can counter these cards 38/109

Cards that are countered by Inferno Dragon fully or partially. Cards that Inferno Dragon can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.

Inferno Dragon can counter these attacking cards 35/109

Inferno Dragon can counter these defending cards 3/109

Inferno Dragon synergies 48/109

Inferno Dragon attack synergies 19/109

Inferno Dragon defense synergies 29/109

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Inferno Dragon

The Inferno Dragon is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns a single-target, air-targeting, short-ranged, air troop with high hitpoints and various damage stages. The Inferno Dragon's damage increases over time as it remains focused on a single target. It resembles a Baby Dragon with a helmet, a yellow hose and a fuel tank on its back. An Inferno Dragon card costs 4 Elixir to deploy.

Strategy [ ]

  1. Against a moving target, the Inferno Dragon should be placed, at most, 3.5 tiles away from the target's destination. This is because If the target moves out of range, the Inferno Dragon's damage stage will reset, severely hurting its damage per second. Use this fact and be sure to deploy your Inferno Dragon close to your Towers or in front of troops to ensure that it will damage the target for as long as possible.

  2. The damage of the Inferno Dragon functions generally the same as the Inferno Tower. For its first four hits, it deals about 8.5% of its full damage (stage 1). For its next five hits, it burns at about 28.5% of its full damage (stage 2). After that, it will incinerate the enemy with its full 100% damage (stage 3). The optimal time to stun/freeze the Inferno Dragon is at 4 seconds, right before it reaches its third stage of damage.

  3. The Inferno Dragon can be considered a better alternative for the Inferno Tower due to its lower cost and the ability to counterattack. However, unlike the Inferno Tower, the Inferno Dragon is vulnerable to knockback and other effects that move it around the Arena, such as Giant Snowball, Fireball, or Tornado. It also has significantly less health than an Inferno Tower.

  4. The Mega Knight is great to use with the Inferno Dragon since he can protect the Inferno Dragon as well as destroy swarms, while the Inferno Dragon can melt troops that can counter the Mega Knight like the P.E.K.K.A.

  5. Due to the fact that it cannot pull ground or building-targeting troops, the Inferno Tower is the superior distraction. However, this can be an advantage as it means the Inferno Dragon can take down ground units easily without being damaged.

  6. An Inferno Dragon is best used against high hitpoint troops due to its extremely high damage per second at its final damage stage. Against troops with lower hitpoints, its damage per second will only ever be somewhat average since they will be defeated before the Dragon can reach its maximum damage stage, the Inferno Dragon also cannot kill low hitpoint troops like Spear Goblins and Skeletons instantly so a splash card such as the Baby Dragon is a better counter to those troops.

  7. The Inferno Dragon is delicate in the heat of the battle, so it is best to pair the Inferno Dragon with higher hitpoint troops, such as the Lava Hound.

  8. Units with a continuous stunning effect, like Zappies, Electro Wizard, or Electro Dragon make great counters. They will prevent the Inferno Dragon from ever reaching maximum damage, while taking minimal damage themselves. The Electro Giant can potentially counter the Inferno Dragon to some degree provided that the Inferno Dragon is in range of the Electro Giant's Zap Pack.

  9. Despite the Tesla having an electric theme and attack, it can't reset the Inferno Dragon's attack. However, due to the Inferno Dragon's relatively low health and the fact that the Tesla will likely be placed between the Towers, the Tesla can effectively distract and eliminate the Inferno Dragon for a neutral Elixir trade.

  10. Minions or Bats are the cheapest counters to a lone Inferno Dragon crossing the river. If the opponent uses a spell to take the swarm out before it can defeat the Inferno Dragon, the opponent will be at an even larger Elixir deficit.

  11. Minion Horde is also a good counter, despite the negative Elixir trade. The higher damage per second means that if the Minion Horde is taken out with spells, the Inferno Dragon likely would not have enough health to deal significant damage to a Crown Tower, or even reach one, which would put the opposing player at an Elixir disadvantage (due to the cost of the spell). If the Horde is not defeated with a spell, the opponent must still deal with the counterattacking Minions, lest they take significant Crown Tower damage.

  12. The Mega Minion is less effective at dealing with Inferno Dragon due to it being a single troop, as well as dealing a bit less damage per second compared to three Minions. However, it can still win against the Inferno Dragon if paired with a Zap, a Crown Tower, an Ice Spirit, or a Giant Snowball.

  13. The Witch can deal with the Inferno Dragon because it continuously spawns Skeletons that the Inferno Dragon gets distracted by. The Witch will also be at full health, making a counter-push easy. Due to the time it takes to destroy the Inferno Dragon, a lot of Elixir will be generated while this is happening.

Statistics Cost Hit Speed Speed Deploy Time Range Target Count Transport Type Rarity 4 0.4 sec Medium (60) 1 sec 3.5 Air & Ground x1 Air Troop Legendary Level Hitpoints Damage (Stage 1) Damage (Stage 2) Damage (Stage 3) Damage per second (Stage 1) Damage per second (Stage 2) Damage per second (Stage 3) 9 1,070 30 100 350 75 250 875 10 1,177 33 110 385 82 275 962 11 1,294 36 121 423 90 302 1,057 12 1,423 39 133 465 97 332 1,162 13 1,562 43 146 511 107 365 1,277 14 1,712 48 160 560 120 400 1,400 15 1,883 52 176 616 130 440 1,540

Card Mastery Type Level/Tier Objective Reward Damage Dealer 1 Deal a total of 205,000 Damage to enemy Troops or buildings 2 Inferno Dragon cards 100 2 Deal a total of 610,000 Damage to enemy Troops or buildings 8,000 100 3 Deal a total of 1,020,000 Damage to enemy Troops or buildings 150 100 Inferno Master 1 Hit Troops a total of 490 times with a fully charged Inferno beam 12,000 150 2 Hit Troops a total of 1,400 times with a fully charged Inferno beam 2 150 3 Hit Troops a total of 2,450 times with a fully charged Inferno beam 18,000 150

History [ ]

  1. The Inferno Dragon card was released on 30/9/2016.

  2. On 1/11/2016, the November 2016 Update, moved the Arena to unlock the Inferno Dragon from P.E.K.K.A's Playhouse to Frozen Peak. However, Supercell confirmed on Reddit that this change was unintentional. This change was reverted the next day, on 2/11/2016, in a maintenance break.

  3. On 15/12/2016, the December 2016 Update increased the Inferno Dragon's hitpoints by 5% and decreased its re-targeting time by 0.4 seconds.

  4. On 12/6/2017, the June 2017 Update, increased the Inferno Dragon's hitpoints by 7%, and decreased its re-targeting time by 0.2 seconds.

  5. On 9/10/2017, the Epic Quests Update, fixed a bug where the Inferno Dragon's damage did not reset after breaking a shield. This change was reverted on 11/10/2017, in a maintenance break.

  6. On 12/12/2017, the Electrifying Update, reverted the Inferno Dragon to its state on 9/10/2017. More specifically, the Inferno Dragon's damage would now reset after breaking a shield.

  7. On 12/2/2018, a Balance Update, increased the Inferno Dragon's re-targeting time by 0.2 seconds.

  8. On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Inferno Dragon from P.E.K.K.A's Playhouse to Builder's Workshop.

  9. On 6/8/2018, a Balance Update, decreased the Inferno Dragon's range to 3.5 tiles (from 4 tiles) and allowed it to be knocked back.

  10. On 5/9/2018, the September 2018 Update, changed it so that Legendary cards start at Level 9 and end at Level 13 (from 1 to 5).

  11. On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Inferno Dragon from Builder's Workshop to Jungle Arena.

  12. On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

  13. On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Inferno Dragon from Jungle Arena to Electro Valley.

インフェルノドラゴン

Any values listed below are subject to change before update releases.レベルダメージ(毎秒)ダメージ(1発) ラボ165 • 130 • 1,3008.32 • 16.64 • 166.41,7001なし0なし270 • 140 • 1,4008.96 • 17.92 • 179.21,9001なし02375 • 150 • 1,5009.6 • 19.2 • 1922,1001なし03480 • 160 • 1,60010.24 • 20.48 • 204.82,3001??4レベルダメージ(毎秒)ダメージ(1発) ラボレベルレベルダメージ(毎秒)ダメージ(1発) ラボ165 • 130 • 1,3008.32 • 16.64 • 166.41,7001なし0なし270 • 140 • 1,4008.96 • 17.92 • 179.21,9001なし02375 • 150 • 1,5009.6 • 19.2 • 1922,1001なし03480 • 160 • 1,60010.24 • 20.48 • 204.82,3001??4

特殊能力 インフェルノビーム

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